This video is cut from a presentation I gave at Force Field Entertainment in 2021, leaving only parts that can be shown publicly
It demonstrates how a snow mesh can be generated procedurally, building upon a tool included in SideFX Labs
The resulting output could still be refined, either in ZBrush or in Houdini, it's also meant to output low poly and high poly meshes for baking
Skip to next/previous image using j/k or ←/→ keys