The goal of this exercise was to scatter resource clusters on a designated area of a terrain
Each cluster needed to be blocked off and accessible from at least one entrance, while leaving enough space for the player character to gather resources
A wide variety of options was exposed in the tool's interface to allow thorough customization. The visuals are a stand-in as this tool is meant to work with production quality assets in the end
It was created over 3 days in 2021
Skip to next/previous image using j/k or ←/→ keys