Houdini Resource Clusters

The goal of this excercise was to scatter resource clusters on a designated area of a terrain

Each cluster needed to be blocked off and accessible from at least one entrance, while leaving enough space for the player character to gather resources

A wide variety of options was exposed in the tool's interface to allow thorough customization

The visuals are a stand-in as this tool is meant to work with production quality assets in the end

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Houdini Resource Clusters 01
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